Archive for Author: egadmin

Embodied Games

The Necessary Nine for VR Design

Shortened chapter of Johnson-Glenberg, M. C. (2019). The Necessary Nine: Design Principles for Embodied VR and Active STEM Education. https://link.springer.com/chapter/10.1007/978-981-13-8265-9_5

This chapter explores the two profound affordances of VR for...

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