The keynote title was: VR, Augmented, and Mixed Realities (XR) for STEM and Game-based Learning: Focus on Design
Dr. Mina C. Johnson-Glenberg visited the University of Cergy-Pontoise, France for an invited lecture series. She brought a Magic Leap headset to demonstrate Augmented Reality (AR) in the Human...
Shortened chapter of Johnson-Glenberg, M. C. (2019). The Necessary Nine: Design Principles for Embodied VR and Active STEM Education. https://link.springer.com/chapter/10.1007/978-981-13-8265-9_5
This chapter explores the two profound affordances of VR for...
Download Rubric Only Download Rubric with Instructions Designed to assess the quality of a learning experience in a VR Head Mounted Display (HMD), beta. Please send feedback to contact...
Dr. Johnson-Glenberg is proud to serve as a member of the Advisory Board at Baltu Studios, an immersive software development studio.
Embodied Games Lab members, Ricardo Nieland and Man Su, show 50 summer camp students how VR works. They lead high school students through the “Catch a Mimic” natural selection...
Release of Joan Ganz Cooney Center report. Dr. Johnson-Glenberg was a presenter at the two-day workshop at ASU in November 2018. This report synthesizes the proceedings where participants discussed...
Embodied Games Lab at Psychology a finalist at ASU ASURE XR CHALLENGE AWARD to design an AR app to help decision-makers in the Democratic Republic of the Congo decide where...
Founder to present at US-China Smart Education Conference at University of North Texas on March 18, 2019, Optimal Design Guidelines for STEM Education in XR.